
'Revit to Max Pro' streamlines the import process from initial FBX import, and addresses all the issues along the way, ie. ** Many of these features can be run independently to assist in importing other file types.

Will track down 255 super whites and tone them down to 220.Will also seek out the Mental Ray sky.Searches for any textures that are stored in the shared 3Ds Max texture maps folder and copies them to the FBM folder.Paths the textures imported from the FBX file to the FBM folder via asset tracking.Removes Autodesk bitmap and creates a standard bitmap for diffuse texture.Converts Autodesk materials to standard material.Delete or create a layer for non-geometry objects such as tree null objectsĢ022 Update: Now the script automates more of the process for you….Creates a selection set for glass objects, great as a material override.Separates material per object (No Multi-Sub materials).Names objects by their category and material.Organises objects into layers based on category.Keeps editable mesh and retains the mesh topology.This will save you HOURS and streamline your workflow with ease.Īll these features run with a single click: It also paths bitmaps to the FBM folder, all in one click!


The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures.
